Showing posts with label The World of Star Trek. Show all posts
Showing posts with label The World of Star Trek. Show all posts

Saturday, March 22, 2014

The Cloud Minders

The ghost of Castles In The Sky haunts this episode. Castles In The Sky was David Gerrold's outline for the episode which became The Cloud Minders and David Gerrold considers Castles In The Sky to be superior to the episode which bears his name; probably not unreasonably. The circumstances of how The Cloud Minders came to be written are widely available on the internet but the short version is that producer Fred Freiberger disliked Castles In The Sky and teamed David Gerrold up with Oliver Crawford to write a revised story outline. Fred Freiberger then decided to start again from scratch by giving Margaret Armen a very broad outline of the story and asking her to produce a revised story treatment which was built up into the finished teleplay. Knowing about the existence of Castles In The Sky makes it difficult to see The Cloud Minders properly because it's too easy to start comparing the finished episode with its unmade precursor; The Way To Eden suffers from a similar problem once you know it is based on an outline from D.C. Fontana for a story called Joanna.

Actually the quality of The Cloud Minders surprises. In the sub-genre of Star Trek stories that David Gerrold called Mary Worth stories (the Enterprise meddles "her way across the Galaxy, solving problems as she goes," The World Of Star Trek) The Cloud Minders comes out very well. It's comparable to A Taste Of Armageddon but lacks that story's sense of place. In A Taste Of Armageddon we meet several representatives of the High Council of Eminiar VII, as well as assorted extras done up as guards and civilians. The Cloud Minders is a little more sparingly populated. Representing the population of Stratos the cloud city is Droxine and Plasus, Droxine's father, and that's it. Still, Stratos may have a low population density but it feels like a real place. Matt Jefferies' sets look lavish, and they are unusual in being split level with a balcony area up some stairs; director Jud Taylor makes good use of this layout. Stratos itself comes via Laputa the flying island from Gulliver's Travels. Margaret Armen ditches the satire of Jonathen Swift's novel for a more obvious metaphor of the ruling class living literally in the clouds, high above the working class they rely upon to sustain their lifestyle.

There may not be many characters but they are well defined. The characters in The Cloud Minders are some of the most interesting and complex we have seen in the third season. Droxine begins as one of Star Trek's more vapid characters, she is considerably less interesting than her costume which is one of William Ware Theiss' more extraordinary designs, but by the end of the story she has questioned her father's actions, expressed a desire to go to the mines, and realised the cost of her pampered lifestyle. Plasus has also changed but for the worse. Through the episode his diplomatic mask slips and by the end he's much more entrenched in his views and open in his bigotry against the Troglytes. Best character of all is Troglyte leader Vanna an angry revolutionary who sometimes even gets frustrated by the limited intelligence of her fellow Disruptors ("can you do nothing but argue?" she snaps at Midro when he suggests killing Kirk and is unable to grasp the value in keeping him alive). It's pleasing to note that at the end of the episode she is the least affected by exposure to the zenite gas. When Kirk and Plasus start brawling she's smart enough to work out what has happened and uses Kirk's communicator to call for help.

The Cloud Minders is also a good story for Kirk. He starts out understandably reluctant to get involved in the dispute with the Troglytes. Then he takes a stand against Plasus' use of torture to locate the missing zenite. Finally he makes a command decision to place the need for zenite above his duty not to interfere with the government of Ardana. His suggestion of masks to counter the effects of the gas is more pragmatic than altruistic and his impatience to get the urgently needed zenite to its destination leads him to mistakenly trust Vanna, who promptly takes him hostage. The scene where Kirk forces Plasus and Vanna to dig zenite with their bare hands is surprisingly shocking and works because it shows how the zenite gas brings out an ugly, cruel side to his personality. It's important to establish the effects of the gas to the viewers as well as Plasus and Vanna, and the best way to do that is to show Kirk behaving as he did in The Enemy Within; to show the gas bringing out the same side of his personality revealed by the transporter malfuction. By contrast Spock seems to get a week off. He's given a lengthy, and unusual, voice over to speculate about social inequality on Ardana but that's his most significant action. For most of the rest of the episode his involvement tends to be restricted to acting as the voice of conscience when debating with Plasus and Droxine about their treatment of the Troglytes.

The ending of The Cloud Minders is pleasantly mature. In A Taste Of Armageddon when Kirk destroys the war computer on Eminiar VII he instantly changes their society. His intervention has an immediate and noticeable effect and he changes their world for the better, although long term peace between Eminiar VII and Vendikar will still depend on the locals. The same is true of other Mary Worth stories like The Apple or The Return Of The Archons. At the end of the episode their respective societies are already visibly different. The Cloud Minders shows how long social change can take. Although Ardana can never be the same after the events of The Cloud Minders the world has not changed overnight. Plasus and Vanna have not become friends after their shared experience. They do not suddenly understand the other's point of view. If anything the lines separating the pair have become more clearly defined. Plasus and Vanna have both begun to realise that the masks will make all Troglytes articulate enough to argue the injustice of the current system and the case for fairer treatment. What's going to happen on Ardana is right, but right doesn't mean pleasant or nice or easy. As Plasus and Vanna argue and snipe at each other we see that the immediate future on Ardana is going to be difficult.

PLASUS: They will all be like her. Ungrateful, vindictive.
VANNA: Yes. Our demands have just begun.
 

Enterprise crew deaths: None.
Running total: 56

Friday, March 8, 2013

The Immunity Syndrome

The Changeling, The Doomsday Machine, Obsession, and The Immunity Syndrome are four second season episodes which all share a similar plot. In each the Enterprise is both the first and last line of defence against a powerful single entity which will destroy billions if left unchecked.

In two of the stories the entity is a bizarre form of life. In the other two it is a machine. In two of the stories the entity is destroyed by anti-matter. Two of the stories begin with the discovery that entire solar systems have been wiped clean of life. In two of the stories the entity is a space vampire which can suck the life right out of you. Two of the stories use Herman Melville's Moby Dick as a character template. In two of the stories the entities are huge, rendering the Enterprise insignificant in comparison. In two of the stories the creature is about to reproduce. In two of the stories the menace has come from beyond the edge of the galaxy. In two of the stories the action takes place entirely on the Enterprise (and a third uses redressed Enterprise sets as a different location).

Any series will hit on themes and repeat them because they easily lend themselves to scripts. In the case of the four stories listed above it's a basic part of the Star Trek format that the Enterprise is out there on the front line by itself. A certain level of repetition is going to be an inevitable part of the set up of an episode. It's down to the skill of the writers and the production team to make sure individual episodes are distinctive, and don't just become an endless stream of clichés along the lines of David Gerrold's spoof storyline Green Priestesses Of The Cosmic Computer from his book The World Of Star Trek.
What matters is the difference between stories, not the similarities. How many times has the Enterprise run into a being with superior god-like powers? About ten, depending on how you define a being with superior god-like powers, but nobody would describe the Metrons in Arena as being the same as Charlie X. What is important about The Changeling, The Doomsday Machine, Obsession, and The Immunity Syndrome is how each episode differs from the others. So where The Changeling begins by sharing plot elements with The Doomsday Machine (after investigating a distress call Kirk must face off against an overwhelmingly powerful machine foe) the story surprisingly turns into a mechanical version of Charlie X where Kirk must act as a father figure to a massively powerful being and keep it happy until he can work out a way to neutralise the threat.

Purely in script terms The Immunity Syndrome is the weakest of these four episodes. What makes makes The Immunity Syndrome different is what its script lacks compared to the others. The Immunity Syndrome has no character like The Doomsday Machine's Commodore Decker. There is no attempt to develop a character by adding new back story, as with Kirk in Obsession. Unlike Nomad in The Changeling the space amoeba cannot talk. If the monster cannot be reasoned with, or bluffed, then the threat cannot be personified. It's a simple space monster waiting to be destroyed. The Immunity Syndrome is the story which comes closest to matching the basic plot outline given earlier; the Enterprise is both the first and last line of defence against a powerful single entity which will destroy billions if left unchecked.

However, sometimes less is more. The Immunity Syndrome is more narratively pared back than the other three stories and so there is actually less to go wrong. It's great that Nomad can talk, and come on board the Enterprise. Kirk can confront the menace rather than just staring at a view screen in awe. Unfortunately Kirk then goes on to defeat Nomad by confusing it with logic. Likewise with Obsession it's great that Kirk is given more back story and written as a man out for revenge, but midway through a weekly television series is not the best place to suddenly reformat your lead character as a watered down Captain Ahab in space. The Doomsday Machine remains practically perfect in every way.

So the script of The Immunity Syndrome is simple, and a little familiar, but fun. The Enterprise goes toe-to-toe with a giant space amoeba which can suck the life out of entire planetary systems , and is about to reproduce by binary fission. The remorselessness of mathematics means one amoeba will become two, and then four, and then eight, until the entire galaxy is as dead as the Gamma 7A system. A nice concept, and one which is well used.

Like The Changeling there is a mismatch between the being at the centre of the script, and the effect it has. The Changeling wanted the audience to be surprised at the power of Nomad being contained in such a small shell. In The Immunity Syndrome there is a mismatch between the simplicity of the amoeba and its ability to potentially wipe out all life in the galaxy. The script is able to carry this difference in size through to a nice metaphor comparing the amoeba invading our galaxy to a virus invading a body, with the Enterprise as the antibody.

Also, like The Doomsday Machine, small story telling tricks add to the believability although they are really there to make the script work. In The Doomsday Machine it is not practical for the planet killer to keep following the Enterprise. The script needs breaks in the action to move the story forwards and to give the characters a rest from being constantly chased. To get round this the planet killer is described as being programmed to ignore anything as small as a ship beyond a certain radius. This behaviour is there for solid plot reasons, but makes the planet killer seem more like a real object. It has a logic to its actions and its behaviour is predictable, like a real machine. In The Immunity Syndrome the amoeba is surrounded by a zone of darkness. The zone is really there for logistical reasons, to cut down the number of expensive and time consuming amoeba effects shots, but it also makes sense for an energy eating being to be surrounded by a zone of darkness. The thing even eats light! Although evidently it doesn't find light as nutritious as whatever energy it drains from lifeforms.

The zone of darkness also allows the slight plot to be stretched out, without making the episode seem padded. Acts one and two are about the mystery of the zone. What is it? What is the cause? Why do the laws of motion seem to be reversed? What is slowly killing the crew? The first two acts emphasise the exploration of the unknown, and the willingness of the Enterprise crew to put their lives on the line when required. Unfortunately it also makes for an episode which is less rewarding on repeat viewing. Once all the answers to the questions are known there's not much to concentrate on beyond some quality Spock/McCoy bickering, and Kirk having to decide which of his friends will be sent to their death in the shuttle.

Joseph Pevney directs and, rather like Ralph Senensky in Obsession, the Enterprise standing sets seem to mess up his ability to compose interesting shots. Generally speaking I've preferred Joseph Pevney and Ralph Senensky's direction to that of the other regular director Marc Daniels, but there's no doubt The Doomsday Machine is the better directed story when compared to Obsession or The Immunity Syndrome. The more generic approach Pevney uses here could be a result of the stricter time restrictions Senesky complained about when making Obsession; the insistence on completing shows in five and a half days. This isn't to say Pevney's direction here is completely flat. There's some nice naturalistic direction as Spock senses the destruction of the Intrepid (an odd name for a ship crewed by 400 Vulcans, does Vulcan not have its own starships?). McCoy and Kirk look as if they are about to start riffing on what it would be like to be on a ship full of Vulcans when Spock suddenly reacts with pain. McCoy is positioned to face Spock, but Kirk is looking forwards. As Spock groans Kirk's head snaps round, and he and McCoy stare at Spock as if unable to believe what they are seeing. For a fraction of a second the pair stand frozen, and then McCoy touches Kirk's arm and the two race across the bridge to Spock. Moments like this are few and far between. Film editor Donald R. Rode, who did excellent work on The Doomsday Machine, can't make much of the footage. It's a shame this was the last episode Pevney directed.

It's not possible to talk about The Immunity Syndrome without talking about the effects work on the space amoeba. It's brilliant. A high point for effects work on the series. No wonder Van Der Veer Photo effects shared an Emmy nomination for Star Trek special effects in 1969; although the series did not win. Interestingly outside of the space amoeba much of the effects work is cut to the bare minimum. This is possibly the only episode in which no one transports anywhere, and no phasers are fired. The limited resources of the show are virtually all concentrated on the amoeba. Of course the remastered versions have been able to expand the scope of the effects shots considerably, but it's very pleasing to note they largely settle for recreating what was seen in 1968.
Original
Remastered version
Original
Remastered version
The Immunity Syndrome also adds to the idea that outside of our galaxy is some sort of nightmare howling waste populated by hideous creatures and killer robots which are constantly seeking a point of entry. So far Star Trek has shown us the space parasites from Operation - - Annihilate!, the planet killer from The Doomsday Machine, and now a giant single celled life form capable of draining the life force from entire solar systems. No wonder Q thought mankind wasn't prepared for the unknown in the Star Trek: The Next Generation episode Q Who. Based on what Kirk has encountered so far Q was right.

Enterprise crew deaths: None again.
Running total: 43

Misc:

Robert Justman is messing around with the closing titles again. This week he uses a test shot of William Blackburn as one of Sargon's androids from Return To Tomorrow. In the photo Billy Blackburn is rolling his eyes up into his head which accounts for the android's slightly grotesque appearance. Also in the closing titles is a shot of a smiling Spock, also from Return To Tomorrow which I don't think was used in the episode.



Sunday, January 13, 2013

The Deadly Years

The Deadly Years is a good example of the balancing act faced by any writer hoping to sell a script to Star Trek. You need an exciting, unique concept, and you also need a script which is actually achievable under the production limitations of the series. You can submit your idea about the Enterprise landing party being attacked by a slug 1000 feet tall but it's probably not going to get past Gene L. Coon's desk. Unless you've written the greatest 1000 feet tall slug attack script ever. A script so good that not making it actually causes the production team some distress at which point they will start looking at ways to make it practical (“what if the slug is only ten feet tall?”, “will 1000 regular sized slugs work instead?”).

By all accounts this is the process The City On The Edge Of Forever went through (with fewer slugs). A whittling down of Harlan Ellison's original script to remove expensive elements like a hike across the terrain of the Guardian's world, including shots of mountains and a distant city, while hopefully staying true to the core of the story. Even after cutting back on the scale The City On The Edge Of Forever was one of Star Trek's most demanding scripts, costing $245,316 against a first series average of $190,000, and taking seven and a half days to film rather than the standard six. The reason the production team went to all this effort can be seen in a Robert Justman memo to John D. F. Black, “without a doubt this is the best and most beautifully written screenplay we have gotten to date and possibly we'll ever get this season.” Harlan Ellison's script was one the production team felt they had to make.
 

The script of The Deadly Years doesn't compare to The City On The Edge Of Forever but it does have an irresistible concept. The idea that Kirk, Spock, McCoy, Scotty and the unfortunate Lieutenant Galway all begin rapidly ageing. It's a threat the audience can grasp instantly. Ageing the main cast has tremendous visual appeal, and it gives the actors something different to do; playing older than an actor's age is a real challenge. On the downside old age make-up is complicated, expensive, and time consuming to apply. The script doesn't just call for the actors to gain a few decades they are continually ageing so the amount of make-up required keeps increasing. Plus, the script doesn't just need one actor ageing up, but five. In the book The World Of Star Trek William Shatner recalls spending three hours in the make-up chair, so that's around nine hours of make-up for those sickbay scenes featuring aged Kirk, Spock, and McCoy.

The compromise which makes the episode affordable is the competency hearing to decide if Kirk is still fit for command. For ten minutes, a fifth of the episode, the action is restricted to one set and everything is kept as simple as possible. Most of the characters stay seated so camera moves are simplified and much of the cutting is just between wide shots of the briefing room and single shots of characters. The lighting is very basic, which presumably reduces setting up times between shots. And although Scotty is present he is the only character not to get a big single close-up, the closest the camera gets to his face is when Scotty appears in a two shot with Doctor McCoy, which suggests his old age make-up has been simplified to reduce preparation time. Also the courtroom events unfold in real time which means the ageing make-up can be fixed for a significant section of the episode. 

Unfortunately the one thing everyone notices about The Deadly Years is it drags badly during the competency hearing. The bulk of act three is taken up with courtroom drama as characters rehash incidents the audience saw in act two. It would be wonderful to replace this hearing with something more dramatic, possibly a sub-plot where the infected landing party stay quarantined on Gamma Hydra IV, as in Miri, and search for a cure while the Enterprise rushes off for help from Starbase 10 and is attacked by Romulans, but that isn't possible. This is not to imply that the hearing is just ten minutes of dead air. The obvious discomfort of the Enterprise crew as they testify against Kirk is well handled. As is Kirk's constant confusion over which planet the Enterprise is currently orbiting, and Shatner's little old man chuckle as he demands the hearing ask him questions to prove he is fit to command.

Another money saving measure is the Romulan attack at the end of the episode. For budgetary reasons no actors are hired to play Romulans but this actually enhances their mystery rather than looking cheap. Writing about Errand Of Mercy I complained, “Any script with the Romulans must, or at least should, waste time explaining why each new trespass [of the neutral zone] does not result in war. Worse, if one side or the other allows multiple breaches of the zone then they start to look weak. Why tell us that breaching the zone is considered an act of war, if that's not what's shown on screen.” The Deadly Years answers that complaint very nicely by establishing that Romulan's don't talk. They are not interested in diplomacy or complaining about violations of their territory. If you cross the neutral zone you will be destroyed, and then the Romulan's will go back to their mysterious business. They are made more alien by not apparently caring about breaches of the zone beyond destroying the ship responsible.

Less successful is the reason the Enterprise breaches the neutral zone in the first place. After Kirk is removed from command Commodore Stocker (for a change the Federation official of the week is nice and well meaning rather than nasty) takes over and orders the Enterprise to fly directly through the neutral zone to the superior medical facilities at Starbase 10. The Star Trek production team made a big deal about believability. Stephen E. Whitfield's The Making Of Star Trek includes an except from the Star Trek writers guide in which prospective writers are asked to find “the major Star Trek format error in the following 'teaser' from a story outline.” What follows is an outline for a scene involving the Enterprise being attacked. As the ship faces destruction Kirk puts his arms around his Yeoman and embraces her. To explain why the scene is wrong the guide suggests imagining it as taking place on the U. S. S. Detroit a Navy destroyer as it faces destruction from an enemy gunboat on a suicide mission; “would Captain E. L. Henderson... turn and hug a comely female WAVE who happened to be on the ship's bridge?” No he wouldn't, the guide concludes. Equally, following a serious accident on a military exercise in West Germany in 1967 would a US Army officer commandeer a Jeep and order it to drive in a straight line through East German territory to bring the critically injured to the superior medical facilities in West Berlin? No he wouldn't, and no matter how naive the script tries to make Commodore Stocker with lines like, “if I could talk to [the Romulans], explain to them why we violated the Neutral Zone,” this is a major believability failure.

The purpose of this scene seems to be to contrast Kirk's direct experience with Stocker's lack of ability, and to make the audience reflect on the foolishness of a system which devalues Kirk's experience just because he is old and a little confused on the fine details. In other words to comment directly on the way the elderly are treated in western society. While this is a laudable message it's undercut by the rest of the script which is about the horror of growing old and has a very unsympathetic view of the elderly. Kirk is tetchy, forgetful, irrational, paranoid, and falls asleep in his chair on the bridge. The message is also undercut by the ending. Understandably the production team wanted a newly young Kirk to leap onto the bridge and save the day but this nullifies any potential message about wisdom being as valuable as youth.

Joseph Pevney directs again, in fact in broadcast order he has now directed three episodes in a row. Although the direction in the competency hearing is largely kept simple he does throw in a few moments of visual flair. The best is when Spock questions Yeoman Atkins. The camera follows Spock around the briefing room and ends on a three shot with Spock and Atkins in the foreground, and Uhura in the background reacting. Once Atkins has been dismissed Spock walks to the front of the frame, picks up one of the electronic clipboards, and walks back to the middle of the shot and begins talking to Uhura. Outside of the competency hearing Pevney has more time to create memorable shot compositions. The best occurs right at the start when Chekov enters one of the buildings on Gamma Hydra IV. Shot from inside looking out, the frame is largely dark with just the slit of the doorway showing the surface of the planet and its lurid orange sky. As Chekov comes through the door he walks into shadow until he stands silhouetted against the exterior. Groping his way forwards in the darkness the camera pulls back, showing us a room full of dimly lit shapes, until the lights suddenly come on and we see the corpse of Alvin. This sequence looks great, but it also demonstrates how the director has to work as a problem solver and compose shots to explain story points clearly. Chekov is a young ensign, but he's seen death before, and shot more matter of factly (Chekov enters the building, sees the corpse, panics, and runs out) this could have looked silly. As it is the use of darkness, and the lights suddenly coming on, and the decision to use weird old age make-up on the body rather than just having an extra lie down, all puts the emphasis on this being a shocking moment. Chekov is scared because it's unexpected not because he's seen a dead man. 

The Deadly Years works best when it keeps the focus of the story on out of control ageing, being elderly before your time, and the mixture of pity and embarrassment the Enterprise crew feel at the degeneration of Kirk's abilities. At times it is like proto-body horror, with Kirk's ageing traitor body being a precursor to the sort of thing David Cronenberg would do infinitely more gorily in the late 1970s. Perhaps in the end it's better the story stays away from obvious messages about respecting the wisdom of our elders because that can be a trite message and combining it with scenes of Kirk as a grumpy old man would have made for a confusing mix.

Crew deaths: 1, Lieutenant Galway. 
Running total: 37 

Misc:
This week one of the background pictures of the closing titles is a photograph of regular extra William Blackburn dressed as a Tellarite, from Journey To Babel, for a make-up test.

Thursday, November 29, 2012

Metamorphosis

Given its pedigree Metamorphosis is a disappointment. Ralph Senensky, who filmed some beautiful footage for This Side Of Paradise, directing a Gene L. Coon script should be a dream combination but the end result is flabby and disappointing. Occasionally Metamorphosis feels like an episode where some crucial external context is missing. Read the story as a metaphor for interracial love rather than just a mismatched couple (he's an out of time space pioneer, she's an energy cloud) and it's easy to see how it might have felt more significant in 1967.

Imagine replacing the characters with the most obvious stereotypes possible. Cochrane is literally part of an older generation (the Companion has kept him alive and young for 150 years) so make him an elderly southern gentleman with a lone black housekeeper (the Companion) in an isolated house. Kirk, Spock, and McCoy visit, maybe their car breaks down, and they see the relationship between Cochrane and the Companion. The pair have fallen in love without realising it, but when Kirk articulates the relationship Cochrane reacts with the disgust you would expect from someone with his upbringing. “Do you know what you're saying?... It's disgusting.... Is this what the future holds? Men who have no notion of decency or morality?”

Was this racial parable what Gene L. Coon had in mind? Metamorphosis appears to be trying for some sort of allegory. Cochrane has an odd line at the end of the story, “I might try to plant a fig tree. A man's entitled to that, isn't he?” The fig tree suggests a biblical reference to Adam and Eve, but maybe this is investing the line with more significance than it deserves. It's perfectly possible to just want an episode written by Gene L. Coon (who wrote Arena and The Devil In The Dark) to be better and this scrabbling for meaning is a way of lessening the inevitable disappointment. Sometimes a fig tree is just a fig tree, and sometimes even good writers have an off day.

Kirk, Spock, and McCoy are on a shuttle carrying Federation Commissioner Nancy Hedford from Epsilon Canaris III, where Hedford is working to prevent a war, to the Enterprise so Hedford can be treated for Sakuro's disease before her condition becomes terminal. The shuttle is pulled off course and crashes. They meet a man who turns out to be Zefram Cochrane discoverer of the space warp, who is technically 237 but looks in his mid 30s. And there's a mysterious being called the Companion.

M
etamorphosis is packed with ideas but in an undisciplined way. Half a dozen plots are competing for space at the end of act one. The race against time for the dying Hedford and her work to prevent a war. The mystery of why the shuttle doesn't work when nothing is wrong. What is the Companion? The Rip Van Winkle/man out of time story of Zefram Cochrane. Kirk, Spock, and McCoy meeting an important historical figure who should be dead. The relationship between Cochrane and the Companion.

Over the next 35 minutes all those stories are whittled away until only the love story between Cochrane and the Companion remains. A good shape for a story is like a pyramid. Multiple plots at the beginning making a wide base which converge to the same point at the climax. When Edith Keeler steps onto the road in The City On The Edge Of Forever, it resolves several stories at the same time; Kirk and Spock's trip back to 1930; the search for McCoy; Kirk's love affair with Edith; the question of whether Kirk will sacrifice history for his love of Edith; restoring history to the right path. In Metamorphosis plot lines are simply discarded. Cochrane being the inventor of the space warp adds nothing to the story. It's just forgotten along with the idea that he is 237. For all the impact both plot threads have on the story Cochrane could have been no one special and crashed five years ago. The potential war on Epsilon Canaris III is dismissed by Kirk in a single line, “Well, I'm sure the Federation can find another woman somewhere who'll stop that war.” In the end Hedford effectively just dies, and she dies off screen. In The World Of Star Trek David Gerrold defines good drama as being about a character making a decision. Here we don't get to see Hedford decide whether she wants to die, or live but as a merged, and different, personality. Unfortunately the only person we do get to see make a choice is Cochrane who goes from disgust at the idea of loving the Companion to choosing a relationship, but only once the Companion is safely inside a human body. If Metamorphosis is a parable about interracial relationships then it undercuts its own message of tolerance. The deliberately stereotypical version outlined above would end with crusty old Colonel Cochrane only accepting the reality of his love once his black housemaid's brain was transplanted into the body of a southern belle.

Ralph Senensky proves his fantastic direction on This Side Of Paradise was no fluke. He works hard to inject visual interest into the story. Often he includes characters in scenes even if they have no lines. Senensky has Hedford stand in the back of a two shot of Kirk and McCoy as they discuss the mystery of Cochrane. Then later, at Cochrane's house, Kirk and Spock talk in the background as Cochrane sits right at the front of a shot. Most memorable is a much praised shot where Hedford/Companion lifts up a multi-coloured scarf and looks through it at Cochrane, seeing him as the audience saw him earlier when the cloud-like form of the Companion surrounded him.

As on
This Side Of Paradise, Senensky's eye for a good shot encourages the Star Trek technical crew to some of their best work. The unnamed planet of the Companion is the best studio interior world so far, it even has clouds in the sky; little puffs of smoke which go a long way towards making this look like a living world. It's brilliant work by art directors Rolland Brooks and Matt Jefferies. Director of photography Jerry Finnerman also does a tremendous job, using light and deep focus photography to add depth to planet surface shots. He also makes good use of lenses to make the sound stage seem huge. In the shot of Cochrane waving at the shuttle Kirk, Spock, McCoy, and Hedford look like tiny dolls. Film editor James D. Ballas can't really do anything to inject pace into the story but he handles little moments like the first reveal of the Companion in an unusual way. After McCoy and Kirk join Spock at the door of Cochrane's house we get a well composed shot of the trio looking out of the doorway. This is followed by a reaction shot of Spock, which then pans to Kirk and then to McCoy. Only then do we briefly see the Companion.

Metamorphosis shares one concept with The Devil In The Dark which makes the pair almost unique among Star Trek episodes. There is no outright villain. In both stories the real problem is an inability to communicate and see things from the other persons point of view. Metamorphosis may have been a miss for Gene L. Coon but he always had a very clear philosophical vision for the series.

Enterprise crew deaths: None, although it's unclear how Kirk accounts for the loss of Hedford. “She died en route to the Enterprise so we shoved her corpse out of an airlock,” seems most likely. Let's hope her family never asked any awkward questions.
Running total: 35

Monday, August 27, 2012

Errand Of Mercy

Here come the Klingons, finally. They've become such an integral part of the later films and television series that it's a surprise to realise they arrived after the Romulans, 26 weeks into the first season. Like the Romulans in Balance Of Terror, the Klingons have a duel purpose. They add depth and danger to the Star Trek universe. Now we know the Federation shares borders with two hostile races. Also, in the same way the Romulans acted as a mirror for Spock, the Klingons define Kirk by being everything he isn't: cruel, brutal, and vicious. “Professional villains,” as David Gerrold describes them in The World of Star Trek, “Klingons do all the things that humans pretend they don't - only Klingons are proud of it.”

Kirk, and Kor the Klingon commander, most clearly demonstrate their mirror image relationship in their attitudes to Organia. The Klingons don't offer the Organians a choice, they just arrive and take over. However Kirk isn't offering a choice either. His orders are to deny Organia to the Klingons. “ We can be of immense help to you.” Kirk tells the Organian Council of Elders. “In addition to military aid, we can send you specialists, technicians. We can show you how to feed a thousand people where one was fed before. We can help you build schools, educate the young in the latest technological and scientific skills. Your public facilities are almost non-existent. We can help you remake your world, end disease, hunger, hardship. All we ask in return is that you let us help you. Now.” It's a sincere but conscience saving offer from the Federation. The planet Organia is in a strategic location. Regardless of what the inhabitants want the planet is going to be the subject, and location, of a fight between the Klingons and Federation. Kirk's offer of assistance is little more than, “come on in, the war's lovely,” and the one response Kirk, and the Federation can't deal with is the Organians', “not today thank you.”

It's only Organian intervention which stops the war. Imagine an episode where the Organians don't turn out to be aliens with god-like powers. Just committed pacifists with blue goats whose society has never risen above the medieval level. The Klingons would fight on Organia for the sheer joy of fighting. The Federation would fight and agonise about it afterwards. As Kirk puts it, “another Armenia, Belgium... the weak innocents who always seem to be located on the natural invasion routes.” They would convince themselves that war on Organia was unwanted but inevitable. Or, as Spock says, “curious how often you humans manage to obtain that which you do not want.”

On a more personal level Kor also acts as Satan to Kirk's, well let's not take this metaphor too far. He's not just interested in defeating the Federation, and Kirk, he wants to bring them down to his level in the process. He tempts Kirk. Listing the qualities they share and inviting Kirk to agree, and admit the two have more in common than either of them does with the Organians.

KOR: ...You of the Federation, you are much like us.
KIRK: We're nothing like you. We're a democratic body.
KOR: Come now. I'm not referring to minor ideological differences. I mean that we are similar as a species. Here we are on a planet of sheep. Two tigers, predators, hunters, killers, and it is precisely that which makes us great. And there is a universe to be taken.

Kor is played with considerable relish by John Colicos (appropriately for Biblical metaphors, Kirk's Satan goes on to play the Judas of humanity in Battlestar Galactica); all eyebrows and smirking. It's a textbook example of how to play a proper hissable villain. There's none of the tortured nobility Mark Lenard bought to the Romulan commander role in Balance Of Terror, but here that wouldn't be appropriate. Colicos makes Kor fun, a Klingon you love to hate, and like all good villains he can go from ordering the apparent deaths of 200 Organians to offering Kirk a drink while waiting for the inevitable clash between the Klingon and Federation fleets. At the end of the episode Kor has a lovely moment when he tries to persuade the Federation to join forces with the Klingons against the Organians. “Captain, it's a trick. We can handle them. I have an army.” He says, forgetting that seconds ago he was angrily denying Ayelborne's prophecy of Klingons and the Federation becoming friends and working together.

As Ayelborne John Abbott has a more difficult role. He has to be convincing, and consistent, as both a simple peasant and also another alien with god-like powers. He manages it very well. His line, “as I stand here, I also stand upon the home planet of the Klingon Empire, and the home planet of your Federation,” may be one of the most effective in the episode. It's delivered with a quiet conviction and leaves no room for doubt. Ayelborne is not lying, or bluffing, he really does have the power to do everything he claims, and yet he also clearly regrets interfering in the affairs of other races. If Ayelborne's, “as I stand here...” is one of the most effective lines in the episode then his, “we are terribly sorry to be forced to interfere, gentlemen,” as he walks into the scene, is one of the sweetest. Ayleborne may have god-like powers but he's unfailingly polite. Claymare, Ayleborne's associate, also makes a good impression. He's the grumpy old man of the Organians who actively scolds Kirk and Kor. “We find interference in other people's affairs most disgusting,” he says, and, “we do not wish to seem inhospitable, but gentlemen, you must leave.” It would have been easy for all the Organian actors to follow the lead of John Abbot when deciding how to play their characters, and match Abbot's tendency to underplay strong emotion. It's nice that they didn't because it makes the Organians more interesting to watch.

Depending on how you count them, this is at least the fourth set of god-like beings the crew of the Enterprise have encountered: the Metrons, Arena; Trelane and his parents, The Squire Of Gothos; Gary Mitchell and Doctor Elizabeth Dehner in Where No Man Has Gone Before; Charlie and the Thasians in Charlie X. Like the Thasians, the Organians reveal themselves largely to stop the plot before it gets out of control. Star Trek cannot be about war with the Klingons. That's not the series NBC bought. And it's probably not a series Desilu could afford to make. Anyway, Star Trek doesn't tell on-going stories, although later spin-off series will.

Writer Gene L. Coon does use the god-like alien idea to put two interesting spins on the plot. Firstly it allows him to restate one of his favourite messages about not judging by appearances. Previously used in Arena, where the Gorn are not the terrible aggressors they at first appear to be, and The Devil In The Dark. More importantly the Organians reformat the Klingons and make it possible for them to be returning foes.

Look at the Romulans. Currently they are stuck on one side of the neutral zone with the Federation on the other. To reappear one side or the other must breach the neutral zone. Any script with the Romulans must, or at least should, waste time explaining why each new trespass does not result in war. Worse, if one side or the other allows multiple breaches of the zone then they start to look weak. Why tell us that breaching the zone is considered an act of war, if that's not what's shown on screen.

Without the Organians the Klingons would be the same. The Klingons hate the Federation (and the Federation probably hates the Klingons). The Klingons are in competition with the Federation for resources. Why doesn't every encounter with the Klingons result in war? Well there's this alien race called the Organians who won't allow the Federation and Klingons to fight. Essentially what Gene Coon does is introduce the Klingons, clearly define them as top baddies, and then defang them without weakening them as characters. This is all done in full view of the audience it's really a very clever piece of writing.

Organia itself is a puzzle box planet. A mystery for the viewers to ponder while Kirk and Spock are distracted by more pressing issues. The inhabitants are clearly flagged up as unusual from the beginning. They show no interest in Kirk and Spock as they beam down from the Enterprise. Council member Trefayne is able to sense Klingon spaceships in orbit. Ayleborne simply walks in to the Klingon headquarters to free Kirk and Spock from their cell. If The Devil In The Dark was about Gene Coon trying to hide his plot twist in plain sight, it's difficult not to wonder if the opposite is true here. Is it possible Gene Coon was also aware the god-like alien plot had worn a little thin? The oddness of the Organians is laid on very thick. As if Gene Coon wanted to write a script where the reveal was the only possible solution. If Kirk wasn't so worried about the Klingons he'd have noticed something odd about Organia straight away. The Organian Council Chamber has doors which open and close by themselves. Not something anyone would expect to find in a, “primitive society making progress toward mechanisation.” Kirk's obviously got so used to the ones on the Enterprise that he doesn't register their presence here. 

Enterprise crew deaths: None. To quote Ayelborne, "No one has been killed, Captain."
Running total: 26

Friday, August 3, 2012

A Taste Of Armageddon

Passage of time stops us from seeing some stories properly. Watching Space Seed without thinking of Star Trek II: The Wrath Of Khan is like trying not to think of blue elephants. Tomorrow Is Yesterday used to be a story about the Enterprise crew travelling back in time to the near present, now it's a story about them travelling back in time to a historical period. Likewise the gap between now and the 1967 broadcast of The City On The Edge Of Forever is larger than the gap between when that story aired, and when it was set in 1930 (some of the production team probably had memories of 1930, Gene Roddenberry was born in 1921, Robert Justman and Gene L. Coon in 1926).

So, time makes fools of us all. That's fairly obvious. Unfortunately for some Star Trek episodes what it also does is remove us from the original context. Breaking the connection between
a then current event and a writer making it into a story. Maybe the reason Dagger Of The Mind feels so flat is because it refers back to some specific event or scandal in 1960s' psychiatry, and with the roots of the story forgotten by a modern audience the episode loses some of its meaning. 

A Taste Of Armageddon has been luckier. It works as a story on its own terms. You don't need to know the allegory to appreciate a story where Kirk visits a planet fighting an insane war, and decides to get both sides talking with his own personal brand of intervention. Other stories weren't so lucky (space hippies). According to David Gerrold in his book The World Of Star Trek it's an allegory of Vietnam body counts. These came about because the US was fighting to preserve the South Vietnamese government rather than invade the north. Measuring progress was difficult and so the idea was to count the number of enemy deaths. Kill enough of the enemy and the war could be won by simple attrition. Put in this context A Taste Of Armageddon snaps into focus. The relevance of computers calculating the numbers of dead on either side of the never ending war between the planets Eminiar VII and Vendikar, and the required population obediently marching into disintegration machines so reality matches the numbers, suddenly makes sense not only as a story but within a real world context.

A Taste Of Armageddon hits similar plot beats to The Return Of The Archons ; the Enterprise visits a planet to find out what happened to a vanished Federation ship; there's a computer which, in one way or another, controls the lives of the inhabitants; the Enterprise landing party is cut off from the ship when it comes under attack; Kirk destroys the computer forcing the inhabitants to take control of their lives. However, within that similar plot framework both episodes tell suitably different stories and of the two A Taste Of Armageddon is superior. Partly, this is because Kirk has to work harder in A Taste Of Armageddon. He makes decisions, and takes action, and argues his case to Anan 7, Mea 3, and the High Councillors; all of whom are quite happy to keep the 500 year status quo. Kirk's decision to destroy the war computers is more morally grey, and so more interesting, than when he confuses the Landru computer to death. Once Spock joins Kirk in the High Council chamber Kirk is in a position of strength. The landing party have reclaimed their communicators and phasers. Kirk could just leave. No one on Eminiar VII wants to go back to physical warfare. There is no underground movement like the one on Beta III. Kirk uses saving his crew as an excuse to intervene. As an outsider he can see the bigger picture. As he says, “Death, destruction, disease, horror. That's what war is all about, Anan. That's what makes it a thing to be avoided. You've made it neat and painless. So neat and painless, you've had no reason to stop it.” The war has lasted 500 years, it could go on forever. But is Kirk right to give these horrors of war back to people who have clearly expressed a desire not to see them return?

Although the population of Eminiar VII is represented by the standard dozen or so extras they've being given slightly different actions to perform. When Spock nerve pinches a guard, people mill around and rubberneck. Kirk has to tell them to get out of the way before he blows up one of the disintegration machines. Later, when Spock rescues Ambassador Fox, extras run as Spock's armed party approaches. This is more than just a society of leaders and security guards and as a result it feels like the most fully realised world we've seen so far in Star Trek.

A Taste Of Armageddon gives the audience a new Federation official to roll their eyes at, Ambassador Fox. Although not quite as one dimensional as Galactic High Commissioner Ferris from The Galileo Seven, his early actions are deliberately and unfavourably contrasted with Kirk's. 

UHURA: Captain, message coming in from Eminiar Seven. Sir, it's code seven-ten.
KIRK: Are you sure?
UHURA: Positive. It repeats over and over.
FOX: Is that supposed to mean something?
KIRK: Code seven-ten means under no circumstances are we to approach that planet. No circumstances what so ever.
FOX: You will disregard that signal, Captain.
KIRK: Mister Fox, it is their planet.
FOX: Captain, in the past twenty years, thousands of lives have been lost in this quadrant. Lives that could have been saved if the Federation had a treaty port here. We mean to have that port and I'm here to get it.
KIRK: By disregarding code seven-ten, you might well involve us in an interplanetary war.
FOX: I'm quite prepared to take that risk.
KIRK: You are. I'm thinking about this ship, my crew.
FOX: I have my orders, Captain, and now you have yours. You will proceed on course. Achieve orbit status and just leave the rest to me. You're well aware that my mission gives me the power of command. I now exercise it. You will proceed on course. That's a direct order.

The audience is meant to tut at the stupidity and inflexibility of Fox, and punch the air when Scotty refuses to obey his orders and lower the Enterprise shields. Later Fox does change his mind when he discovers the extent of Anan 7's duplicity but for large parts of the story he's there just to be wrong. Surely there needs to be a better reason for creating an irritating character beyond allowing the writer to nudge the audience in the ribs and go, “check out this dunce” In the end teleplay writers Robert Hamner and Gene L. Coon are so keen to get Fox into trouble they trip themselves up. Fox beams down while the Enterprise shields are still up; something Coon has forgotten he mentioned as impossible in his own script for Arena. The cumulative effect of characters like Ferris, and Fox, is not to make the Enterprise crew look good in comparison but to make the Federation look bad.

Something else which makes the Federation look bad is General Order 24. When Anan 7 contacts the Enterprise Kirk yells, “General Order Twenty Four. Two hours! In two hours!” Subsequent dialogue fills us in on what General Order 24 involves.


KIRK: ...You heard me give General Order Twenty Four. That means in two hours the Enterprise will destroy Eminiar Seven.
ANAN: Planetary defence System, open fire on the Enterprise!
SECURITY: I'm sorry, Councilman. The target has moved out of range.
ANAN: You wouldn't do this. Hundreds of millions of people.
KIRK: I didn't start it, Councilman, but I'm liable to finish it.

and

SCOTT: Open a channel, Lieutenant. This is the commander of the USS Enterprise. All cities and installations on Eminiar Seven have been located, identified, and fed into our fire-control system. In one hour and forty five minutes the entire inhabited surface of your planet will be destroyed.

It's clearly not a bluff. Once Kirk has recovered his communicator he contacts the Enterprise to reiterate his instructions and, once the war computers are destroyed, takes time to contact the Enterprise to cancel implementation of the order. While the audience is never told the exact wording of General Order 24 it must be a reasonably explicit instruction to destroy a civilisation or the infrastructure of a civilisation. How else could Scotty know to respond to Kirk's brief order by targeting all cities and installations on Eminiar VII? And, given that the Federation has written instructions to make sure their crews follow the correct procedure when destroying civilisations, how often does this happen?

Crew deaths: None, again. Nobody has died since Arena which was five episodes ago.
Running total: 25