Does it matter if the
Gorn looks silly now? It probably didn't look any more convincing in
1967. Prop and creature designer Wah Chang's creation is as good as
can be expected given Star Trek's budget, the amount of time
Chang probably had to make the costume, and what other series were
doing at the time (have a look at Gundemar from the previous week's episode of Lost In Space, The Questing Beast).
Harping on about the Gorn may be unfair but it's one of
those moments when circumstances combine to create something which nearly damages the episode. This is not a blink and you'll miss it
appearance like Shore Leave's white rabbit, or Chang's earlier salt
vampire from The Man Trap. The Gorn is onscreen for around 20 minutes
of the episode. It occupies the story space normally taken by a guest
star. While the design is good the realisation disappoints. A
textured but largely immobile mask (the multifaceted crystal eyes are a nice touch), and a rubbery body with
unfleshlike creases appearing as the actor inside moves. The legs
are the best part of the suit and have muscles sculpted on to them, but this comes at the expense of movement which may be why it
wasn't attempted on the arms; Doctor Who
fans will take delight in the familiar sight of an actor with
restricted vision and movement picking his way gingerly across an
uneven surface.
Directorial
and editing decisions compound the problem. The Gorn's first
appearance is also the big climax to act two; a turn to camera and
then a slow pull-back giving the audience a chance to get an eyeful
of the beast. This is followed by what can only be described as the
slowest fight in history. The script needs to establish Kirk has
speed but the Gorn has strength and power. This is done by having
Kirk dodge the Gorn's slow punches but this doesn't
allow for fast editing so the result is ponderous. To be fair once
the initial rock throwing is over things improve but the footage
still tends to overexpose the costume, showing it full length or in
medium close-up. Anyway, worse than the Gorn is the appearance of the
Metron, the mysterious alien race who object to Kirk and the Gorn
fighting in their space. When it appears at the end it manages to
look like a parody of Star Trek's preference for toga
wearing demi-gods. Actually it's the first sighting of this series staple.
Arena
is another all location production and as good, and iconic, as the
footage is maybe it would have been better to stage the Kirk/Gorn
fight in studio. Miri and Shore Leave both used location filming for
environments which could not be created indoors. A city street for
Miri, and a large natural glade for Shore Leave. The
Kirk/Gorn battle doesn't do anything different to the sword fight in
The Squire Of Gothos and that looked okay; in as much as any of Star
Trek's planet exteriors look obviously studio-bound. Away from the
harsh, flat illumination of the California sun it would have been
possible to control the lighting, and allow the Gorn to lurk more in shadow. There
may also have been more time to shoot cutaways and protect the
costume with close-ups of an eye or claw to break up the endless
series of long and mid shots.
The
main driving force behind filming on location was probably economic.
Star Trek seems to operate with a budget that allows three different
types of production. First, all studio interiors, including the
construction of new planet sets (The Squire Of Gothos, or The Galileo Seven). Second, location filming on a backlot plus the construction
of cheaper studio sets (like Miri with location exteriors and studio
interiors). And third all location filming, with the exception of
already paid for standing sets like the Enterprise bridge (Shore
Leave and Arena). Once the decision was made to shoot the opening
Cestus III battle on location -a sequence which does benefit from the
additional scale of filming outdoors- I think it became inevitable
the Kirk/Gorn fight would be filmed the same way. There probably
wouldn't have been the money to also build a Taurus II style network
of rocky canyons.
And
Joseph Pevney the director does make use of the location. Arena is a
justly remembered episode by non fans and it's not for the Cestus III sequence;
good as it is. The location footage around Vasquez Rocks looks
amazing. Pevney chooses some beautiful shots including one right at
the start of act three where Kirk and the Gorn face each other in
profile with the rocks towering over the pair. Later a sequence of
Kirk scrambling up one of the angled rocks is shot from below and
looks genuinely perilous. The film editor Fabian Tordjmann, and
production team assemble this footage into an episode which is pacy
and exciting; with the exception of the slowest fight in history.
Small opportunities are taken to ring changes, this is the first
episode not to show the title over a shot of the Enterprise, the
Captains' log does not come straight in at the top of act one instead
pace is maintained by having the crew react to events and then using
the log to fill in background details a minute later, and there's an
unusual cross fade between the Enterprise warping through space and a
close-up shot of Sulu.
Gene
Coon provides a script which manages to be thoughtful and action
packed. Understandably Kirk gets the meat of the action but it's also a textbook example of how to give moments to the rest of the crew. Scotty gets to
demonstrate he's as smart as Spock when it comes to the engines (while trying to break the Metron's grip on the Enterprise James Doohan has a nice smug expression when Spock suggests things Scotty has already tried), Sulu
takes command in a space battle, Uhura summarises information from
the rest of the ship for the bridge crew, McCoy is the voice of
emotion, and Spock the voice of conscience. The script also neatly
works through the implications of events. For example, once trapped
in the duel Kirk needs to talk to someone. The last half
of the story would be interminable if we had nothing to listen to
except the Gorn gurgling. It would look silly for Kirk to start
talking to himself so Coon has the Metrons give Kirk what they call
“a recording-translating device” to make a record of events. Kirk
uses this to record Captain's log style pieces but the Metrons have
also given one of these to the Gorn, and Kirk doesn't
know the device also acts as a transmitter. The
Gorn hears Kirk talking but, initially at least,
doesn't reply, instead listening to what Kirk says to gain
tactical advantage. Suddenly, the Gorn is cunning, and what started
out as a plot device to give Kirk some dialogue ends up adding depth
to his opponent. In a nice touch, the line as the Gorn realises it
can listen to Kirk's plans is Kirk assessing his enemy. “Fortunately, though strong, he is not agile. The agility and, I
hope, the cleverness, is mine.”
Coon's
script is layered enough to allow the audience to add their own
interpretations to events. When Kirk rolls the boulder down on the
Gorn you can mock it as a roadrunner-esque set piece. Alternatively
you can notice the boulder is missing in earlier shots. Someone
placed the boulder up on the peak. Was it the Gorn? It's fun to
imagine it sets a complex trap. Knowing it can't
catch Kirk in a flat out chase it contrives a situation where it
lures Kirk in with a temptingly placed rock, which the Gorn knows is
not heavy enough to do it any real damage. Once Kirk rolls the boulder the Gorn pretends to be pinned, and when Kirk approaches starts moving which panics Kirk into
running into the Gorn's rock and boulder trap. It nearly works as
well. No wonder the Gorn keeps sniggering as it stands waiting under the
boulder pretending to carve a dagger.
Crew
deaths: Two. Ensign O'Herlihy,
and Lieutenant Commander Lang during the fight on Cestus III
Running
total: 25
No comments:
Post a Comment