Written
down The Gamesters
Of Triskelion
looks like it should be the worst ever episode of Star
Trek.
Kirk, Chekov, and Uhura are kidnapped, and forced to fight for the
entertainment of multi-coloured brains. The story is painfully
generic, change the character names and this could easily be Blake's
7,
or Battlestar
Galactica.
The message is trite, “slavery is bad” (not good like you
thought). The peril is reduced to the bare minimum, and no one is likely
to be surprised when after 47 minutes the Enterprise crew do escape
from their seemingly hopeless situation. Also, William Shatner spends
far too much of the episode shirtless.
If
those reasons aren't enough to send The
Gamesters Of Triskelion to
the bottom of the quality pile then it's not difficult to supply
more. The woodenness of Angelique Pettyjohn the actress playing
Kirk's drill thrall Shahna. While
there's something endearing about the way she always stands hands on
hips, she has essentially mistaken being expressionless for being
stoic; in fact her performance goes a long way towards demonstrating
how unbearable Spock's lack of emotion could have been in the hands
of a lesser actor. Then there is the moment when Lars tries to force
himself on Uhura at the end of act one. Not the attempted rape itself
which is a valid way to show the unpleasant brutality of life on
Triskelion, but what tips the moment into exploitation is the way it
is used to end act one. Will Uhura be raped? Stay tuned to find out!
Then there's the awkward gear change into the comedy moment three
minutes later when Chekov has to deal with the unwanted advances from
Tamoon. Complete with ironic 'sexy music' as the yellow-skinned and
deep voiced female tries to hit on him.
Characters have names like Galt, Tamoon, and Kloog.
There are horrible made up sci-fi terms like master thrall, collars of
obedience, and quatloos, the currency of the providers. There's a
lengthy sequence where Kirk is whipped, and another where he seduces
Shahna by talking to her about kissing and love, “the most
important thing on Earth.” It's as if writer Margaret
Armen was given a big book of science-fiction clichés and somehow
mistook it for a to-do list.
Yet
The Gamesters Of
Triskelion
is a long way from being the worst episode ever. It's certainly not
good, but the end result is one of those episodes often described as
a guilty pleasure, or so bad it's good; a useful critical shorthand for
anyone who likes something but can't quite put their finger on why.
It's easy to say why The
Gamesters Of Triskelion
isn't good. Any of the reasons listed above will do, and someone who
hates the episode will be able to supply lots more. What's trickier
is explaining why it isn't as bad as The Apple,
or this blog's whipping boy The Alternative Factor.
“The
strange thing about The
Alternative Factor
is that everybody concerned seems to have given up simultaneously. As
if all the accumulated stress of making the whole Star
Trek
series was dumped on this one episode.” That's how this blog
described The
Alternative Factor.
The Gamesters Of
Triskelion and
The Alternative
Factor are
made at roughly the same points in their respective seasons (The
Gamesters Of Triskelion is
the 17th
episode of the second season, The
Alternative Factor
is the 20th
episode of the first)
but what separates the two is that The
Gamesters Of Triskelion still
has a spark of life. The
Alternative Factor
looks like an episode made by an exhausted production team. The
Gamesters Of Triskelion is
an episode made by a team who are still trying.
This is an episode packed with small details. Lars reaches over to Chekov's belt and grabs his phaser while Chekov is distracted by Galt, the master thrall, appearing out of thin air. Kirk, Chekov, and Uhura make an escape attempt when first taken to their cells. The attempt is thwarted by Galt and his telepathic activation of the collars of obedience the trio have been forced to wear. What's nice is the way none of the escorting thralls make any move to block the escape. They simply stand and wait for Galt to take care of it, which demonstrates how utterly conditioned the thralls are to their life on Triskelion, and also shows the lack of initiative which makes the providers sceptical about the thralls ability to govern themselves. Once Kirk has fought Kloog, and the providers start bidding on the new arrivals, Chekov walks over to stand next to Kirk. Tamoon, who was next to Chekov, does this weird, floating hand gesture. As if she now knows Chekov will not be “selected” for her, and is waving him goodbye. Best of all may be the moment when Galt appears just after Kirk has snogged Shahna. At the point where Galt appears she sits rigid with embarrassment, like a naughty schoolgirl caught doing something inappropriate by the headmaster. She uncrosses her legs, straightens her back, puts her hands flat on the floor, and looks down. Then when Galt says, “ there will be no punishment,” she looks up as if she can't believe what she is hearing.
This is an episode packed with small details. Lars reaches over to Chekov's belt and grabs his phaser while Chekov is distracted by Galt, the master thrall, appearing out of thin air. Kirk, Chekov, and Uhura make an escape attempt when first taken to their cells. The attempt is thwarted by Galt and his telepathic activation of the collars of obedience the trio have been forced to wear. What's nice is the way none of the escorting thralls make any move to block the escape. They simply stand and wait for Galt to take care of it, which demonstrates how utterly conditioned the thralls are to their life on Triskelion, and also shows the lack of initiative which makes the providers sceptical about the thralls ability to govern themselves. Once Kirk has fought Kloog, and the providers start bidding on the new arrivals, Chekov walks over to stand next to Kirk. Tamoon, who was next to Chekov, does this weird, floating hand gesture. As if she now knows Chekov will not be “selected” for her, and is waving him goodbye. Best of all may be the moment when Galt appears just after Kirk has snogged Shahna. At the point where Galt appears she sits rigid with embarrassment, like a naughty schoolgirl caught doing something inappropriate by the headmaster. She uncrosses her legs, straightens her back, puts her hands flat on the floor, and looks down. Then when Galt says, “ there will be no punishment,” she looks up as if she can't believe what she is hearing.
Obviously small details are not enough to salvage a script. It takes
more than some nice background action to do that. Still, the actors
are thinking about their characters and how they should be reacting.
The actors are putting in some effort, not just coming in to say
their lines, and hit their marks. We are a long way from The
Alternative Factor where McCoy's commitment to patient safety is
so low he allows Lazarus to wander out of sickbay, and justifies his
lack of care to Kirk with the line, “ I don't know, Jim. This is a
big ship. I'm just a country doctor.”
New director Gene Nelson might be responsible for the attention paid
to the actors' performances. He's certainly putting in a lot of
effort elsewhere. He makes interesting use of a hand held camera,
especially in the escape attempt sequence when the cameraman rushes
from a close-up of Kirk's face, to Chekov in one unbroken shot.
There's also a lovely moment of direction during this
exchange.
MCCOY: ...It's still a fancy way of saying that you're playing a hunch. well, my hunch is that they're back on Gamma Two dead or alive and I still want another search.
MCCOY: ...It's still a fancy way of saying that you're playing a hunch. well, my hunch is that they're back on Gamma Two dead or alive and I still want another search.
SCOTT: Doctor McCoy speaks for me, too, sir.
SPOCK: I see. Gentlemen, I am in command of this vessel, and we shall
continue on our present course. Unless it is your intention to
declare a mutiny.
SCOTT: Mister Spock!
MCCOY: Who said anything about a mutiny, you stubborn,
pointed-eared...
On screen the line appears like this
[A three shot, Spock seated in the captain's chair in the foreground,
McCoy standing facing him in the middle, and Scotty standing at the
back].
SPOCK: I see. [He pauses, stands, and walks to stand next to Scotty]. Gentlemen, I am in command of this vessel, and we shall continue on our present course. Unless [he lowers lowers his voice and leans forward, this action makes Scotty, and McCoy lean forwards as well; at the same time the camera zooms in] it is your intention to declare a mutiny.
SCOTT; Mister Spock! [the camera zooms out, and the three straighten up]
The simple act of zooming the shot, and getting Nimoy to lower his voice, makes the routine Spock/McCoy bickering appear conspiratorial, and intimate, as if the audience is eavesdropping. This exchange, in fact nearly the whole of the scene, is played as another unbroken hand held camera shot which starts with an interesting, and unusual, angle on the big yellow dial between the helmsman and navigator chairs. Sadly, this episode seems to have been Gene Nelson's only work on Star Trek, it would have been great to see what he could do with a different script.
SPOCK: I see. [He pauses, stands, and walks to stand next to Scotty]. Gentlemen, I am in command of this vessel, and we shall continue on our present course. Unless [he lowers lowers his voice and leans forward, this action makes Scotty, and McCoy lean forwards as well; at the same time the camera zooms in] it is your intention to declare a mutiny.
SCOTT; Mister Spock! [the camera zooms out, and the three straighten up]
The simple act of zooming the shot, and getting Nimoy to lower his voice, makes the routine Spock/McCoy bickering appear conspiratorial, and intimate, as if the audience is eavesdropping. This exchange, in fact nearly the whole of the scene, is played as another unbroken hand held camera shot which starts with an interesting, and unusual, angle on the big yellow dial between the helmsman and navigator chairs. Sadly, this episode seems to have been Gene Nelson's only work on Star Trek, it would have been great to see what he could do with a different script.
Also
working hard is James D. Ballas, the film editor, who drops a little humour
into the editing via some jump cuts. Galt's line to Kirk, “I have
been sent to welcome you,” is immediately followed by a shot of
Shatner gurning as Kloog
grips him by the throat, and forces him into a collar of obedience.
Ballas also cuts together an excellent sequence of shots for Kirk,
Chekov, and Uhura's abortive escape attempt. A quick cut sequence
showing a big close-up of Kirk, then Chekov, then Kirk again
pretending to walk into the cell before he wallops Kloog, and the
three begin to run. Then we cut to Galt, whose eyes glow, and we
immediately cut to another big close-up of Kirk clutching his throat,
his eyes bulging, as Uhura screams, and the three fall to the floor.
Also
worth praising is the simple ruin set used for Kirk and Shahna's
training run. It would have been easy to cut this set to save money.
The scene which takes place here could have played out largely
unaltered on the main arena set. It's really pleasing that no one did
cut the set, and Walter M. Jefferies was able to reuse the ruins from
The Man Trap.
Getting
away from the other Triskelion sets, even for a little while, opens
the whole episode up, and makes Triskelion feel a little more like a
real world. Also helping with the world building is the use of an Andorian costume during the final fight. Like the ruin set it would have been easy to have replaced the Andorian with something requiring less time consuming make-up, but the production team put in that little extra effort, and used a familiar alien. The presence of the Andorian is never commented on, but just the fact that he is there implies the providers have been snatching races from across the Star Trek universe.
The Changeling
feels like the closest relative to The
Gamesters Of Triskelion.
Both episodes have quite simple plots, and a single threat is used to
push the narrative through to the finale; Nomad in The
Changeling,
and the threat to Kirk of spending the rest of his life as a thrall
in The
Gamesters Of Triskelion.
Compared to some of the stories Star Trek has delivered recently The
Changeling
and The
Gamesters Of Triskelion both feel
narratively pared down. There are no parallel story lines as in The Trouble With Tribbles. No
attempt to create new back story, as was done to Kirk in Obsession.
There's not even an audacious plot twist like the Jack the Ripper
reveal of Wolf In The Fold.
John Meredyth Lucas who wrote The
Changeling,
and produced The
Gamesters Of Triskelion, is
the connection between the two stories.
Gene
L. Coon's last story as producer will be the as yet unbroadcast Bread
And Circuses.
The
Gamesters Of Triskelion is
John Meredyth Lucas' second broadcast story as producer (the first
was the Spock centred Journey
To Babel which
has much more the feel of a Gene L. Coon episode). From here on in
there is a new producer in charge, and it remains to be seen how this
new order will change things.
Enterprise crew deaths: None. After the events of Obsession, it's been a nice couple of quiet weeks for the Enterprise crew.
Enterprise crew deaths: None. After the events of Obsession, it's been a nice couple of quiet weeks for the Enterprise crew.
Running total: 43