Showing posts with label Bewitched. Show all posts
Showing posts with label Bewitched. Show all posts

Sunday, December 8, 2013

Wink Of An Eye

Several Star Trek stories really grabbed me as a kid. The Galileo Seven was one. The idea of being trapped with hostile monsters who wanted to do nothing except kill you and all your friends gripped my imagination. Although probably not in the way Gene Roddenberry intended. He would have sat me down and given me a talking to about infinite diversity in infinite combinations if he'd seen me playing Enterprise crew vs hideous space monsters. That's the problem with coming back to programmes you watched as a child. Your quality criteria is totally different. The Alternative Factor was spooky, and the idea of spending eternity imprisoned, "with a madman at your throat," was something I didn't really understand but I found it haunting in a way I couldn't articulate. Now The Alternative Factor is just bad Star Trek.

Wink Of An Eye was another story that I loved and it's easy to see why. The idea of being speeded up to a point where your friends appear like statues, and you are moving too fast for them to see and hear, is irresistible. It was like the programmes you would sometimes see on television where people were speeded up until just doing something as basic as walking became funny, or things were slowed down until water appeared to flow like treacle. A sign that you've engaged with a programme is when you find yourself thinking about what you'd do if you were caught in the same situation. I remember wondering what I would do if I was speeded up like Captain Kirk and how I would try and contact my friends? I also remember not really understanding why Kirk couldn't just stand on one spot for a long time until someone else saw him. And, although I didn't get it at the time, that's the problem with Wink Of An Eye. Its plot is a cheat.

The whole idea of hyper-acceleration as presented in the script just doesn't work. The logic of the plot actually works against itself. Kirk is meant to be moving at a vastly increased speed compared to the Enterprise crew but Kirk's story line and that of the Enterprise crew run simultaneously, and we cut between them as if events are happening at the same time. When Kirk is first accelerated he meets Deela and leaves the bridge to investigate the mysterious device in Life Support. We cut back to the bridge crew reacting to Kirk's disappearance and then to Kirk arriving at Life Support as if the time it took for the bridge crew to react was also just enough time for Kirk to race through the ship.

For obvious plot logic reasons it's never clearly stated on screen exactly how much faster the Scalosians live. Phil Farrand in his book
The Nitpicker's Guide For Classic Trekkers once calculated that one minute of real time equals at least 840 minutes of Scalosian time; that's one minute of our time equalling 14 hours of their time. That's pretty fast. The bridge crew's discussion of Kirk's disappearance lasts 20 seconds. Unless my maths is completely shot, which is not impossible, that's around four and a half hours in Scalosian time. The Enterprise is a big ship but it seems unlikely that it would take four and a half hours so get from one area to another, even if you couldn't use the turbo lifts (from Kirk's perspective they'd be moving too slowly to be practical, you could wait several hours just for one to arrive). Kirk's story line and the Enterprise crew's story line should very quickly drift out of sync but they can't because this episode is trying to tell a logical and ordered story.

[Actually all this works if you pretend being hyper-accelerated actually means the Scalosians are slightly out of phase with our universe. They could be in a dimension extremely close to ours which somehow allows them to interact with our dimension but in a way that makes our time seem impossibly slow and theirs impossibly fast. Unfortunately this goes against the intention of the script which clearly states the Scalosians are just moving very very quickly.]

Don't get me wrong. The story is fun, in the same way an episode like The Gamesters Of Triskelion is fun. It's made by a production team who are still putting in as much effort as they can. There are visually effective sequences like Deela dodging a phaser beam, or little moments like Kirk's hair being ruffled in sickbay, or the dutch camera angles used in the hyper-accelerated world to make it visually distinct from the regular Enterprise; watch the sequence where Spock drinks the Scalosian water and see the way the camera tilts as the water takes effect, and then untilts in a single shot to show McCoy and Nurse Chapel reacting to Spock's disappearance.

It's because of episodes like Wink Of An Eye that Star Trek often gets lumped in with 60's camp like Batman and Lost In Space. Individually episodes like this are fun, but cumulatively they distort the memory of the series. Deela's introduction seems deliberately designed to be as silly as possible. Kirk explores the frozen bridge when a voice behind him says, "Captain." Kirk turns to see Deela, and he walks towards her across the bridge.

KIRK: Would you mind explaining [she grabs him and kisses him passionately. Kirk pushes her away] Who are you?
DEELA: Deela. The enemy.
[Fade to adverts]

The whole aesthetic of the series has changed.
Star Trek started dabbling with comedy when Gene L. Coon arrived as producer, but recently the tone has changed; and recently means since Spock's Brain. It's the difference between laughing with and laughing at something. It's now as if the production team are talking to us directly over the series going, "we know this is silly, and we know you know this is silly, so let's have some fun." The audience is presented with stories which involve a threat to the Enterprise and her crew, but that threat is made as frivolous as possible so the audience can laugh at the Enterprise crew for taking it so seriously. Maybe it's unfair to ascribe such cynical motives to the production team. Batman had just been cancelled by ABC but was offered a fourth season on NBC. If that deal had worked out the fourth season would have aired across 1968-69 with Star Trek's third season. Other programmes being made at the time include Lost In Space, Bewitched, and The Flying Nun. What we could be looking at is a production team doing their job of keeping Star Trek on the air by tweaking it to appeal to contemporary taste, and if contemporary taste leans towards self-mocking, frivolous and light-hearted then that's the direction the series will take. 

Enterprise crew deaths: Compton who is hyper-accelerated and then aged to death when he suffers "cell damage."
Running total: 49

Tuesday, January 10, 2012

The Man Trap


How would this have looked in 1966? Impossibly weird or just another show set on a spaceship? It's easy to forget Star Trek did a lot of the heavy lifting for other television science fiction. When Roj Blake and his gang of freedom fighters find the Liberator in 1978 they can stand around discussing their new ship's teleport system knowing the viewer will accept it as one of those things from that show with Doctor Spock.

But what if you're a viewer in 1966? CBS has a repeat of My Three Sons and a Jerry Lewis film. ABC is showing The Tammy Grimes Show, followed by Bewitched. For some reason you don't fancy either of those so you switch to NBC. A voice-over tells you “Captain's log stardate 1513.1. Our position orbiting planet M113. On board the Enterprise Mr. Spock temporarily in command. On the planet, the ruins of an ancient and long dead civilisation. Ship's surgeon McCoy and myself are now beaming down to the planet's surface. Our mission...” And, in quick succession you see some sort of spaceship going round a planet. A weird guy in a blue top sitting in a room full of flashing lights looking at what might be a big window showing that planet again. And, 3 people appearing out of thin air in a sparkly glow. That's pretty much the first thirty seconds.

No attempt is made to ease the audience in gently. The closest thing to an explanation is Kirk's “space, the final frontier,” monologue. Even The Prisoner has an episode where Number 6 arrives in The Village and that's a series which takes pride in being wilfully obscure. Still, I'm not sure how exciting a purpose written first episode could be,” and this is the bridge... and this is Mr Spock, he's an alien from the planet Vulcan you know... and this is sick bay... and this is the transporter room....” With suspension of disbelief being such an important part of television science fiction maybe it's better to show the ship going about it's normal business. If this is all normal and routine to the crew maybe the audience will accept it even if they don't really get it at first.

So how did The Man Trap end up as the first broadcast episode? Herbert Solow (in the book Inside Star Trek) talks about meeting NBC in August to select the first episode from those that would be ready by September. The choices seem to have been The Man Trap, Charlie X, Where No Man Has Gone Before, The Naked Time, The Enemy Within, and Mudd's Women. The Man Trap and The Naked Time were the two serious candidates because they delivered on Kirk's promise of “strange new worlds” and The Man Trap was chosen. Associate Producer Robert H Justman suspected NBC viewed The Man Trap as “scarier and more exploitable” and pushed for The Naked Time but was overruled. Later he came to view The Man Trap as the better choice and I think he's right.

Look at what was available. Charlie X takes place entirely on the Enterprise and is a sweet, but slight, story about a teenage boy with psychic powers. Where No Man Has Gone Before was Star Trek's second attempt at a pilot, and is understandably a little rougher around the edges. The Naked Time is a great story but is about the crew acting strangely and so relies on the audience first getting to know the crew. It's also, and this is not a criticism, quite a funny episode which might raise false expectations about the rest of the series. The Enemy Within splits Kirk into good and evil versions; again not an idea with much traction until you know Kirk (also, do you want your first episode to be a transporter goes wrong story?). Finally, Mudd's Women is about space prostitutes.

The downside of choosing The Man Trap is it's a monster story. Not, like Arena or The Corbomite Manouver, a story which looks like a monster story to someone not paying attention. It's an honest to god monster stalking the ship killing the crew story. If you want people to take your new science fiction series seriously you probably don't want to start with one which makes it look like a monster of the week show. Especially not if your première is the day before the second series of Lost In Space starts. You can see why Robert Justman suspected NBC saw this as an exploitable episode. If you're not familiar with science fiction it probably most closely fits your expectations of the genre. Still, it's a good monster of the week story and manages to wrong-foot the audience slightly. As the last of its' species the salt vampire has some depth beyond the usual B-Movie “atomic fish beasts come to claim our Prom Queen”.

On the plus side, The Man Trap strikes a good balance between the characters. Kirk and Spock get to worry at the mystery of Nancy Crater while McCoy gets a lot of screen time from his relationship with Nancy and also when the shape shifting salt vampire doubles for him. Kirk and McCoy also get some good banter in sickbay. McCoy is explaining how crewman Darnell has had all the salt drained from his body and refers back to an earlier argument between himself and Kirk.

McCoy: Another error on my part
Kirk: (grins) I'm not counting them Bones, you in the mood for an apology?
McCoy: (smiles slightly) Forget it, I probably was mooning over [Nancy]
Kirk: (interrupts and turns suddenly businesslike) Perhaps you were

That wipes the smile off McCoy's face. It's a moment within the episode but it really sums up the complicated professional/personal relationship between the two. I also like Kirk's brusque “you bleed too much,” dismissal of Robert Crater when he pleads for clemency for the salt vampire.

Sulu, Yeoman Rand, and Uhura also get significant screen time. By the end of the episode we still haven't seen Scotty or had any real introduction to the abilities of the Enterprise; no warp drive, tractor beams, photon torpedos, or the Federation, but Spock does get to talk ominously about forcibly using truth serum on Robert Crater.

Enterprise crew deaths: 4. Crewmen Darnell, Sturgeon, Green and Barnhart.

Misc:

During the first sickbay scene there's something odd going on with the medical scanner in the background. At first it's blank but when the camera moves the red object in the picture above comes into view. It looks like someone left the cover off the medical scanner and we're seeing through the set and looking at some scaffolding.

UPDATE: Over on Gallifrey Base user Mr. Flibble told me the red object is the reflection of the medicine cabinet on the other side of sickbay. He's absolutely right. What confused me was the clarity of the object, there's not even the slightest distortion of the reflection and the way it glides in as the camera pans makes it look more like an object behind the set. Originally I wondered if the scanner screen might have been pulled out as a quick solution to the screen reflecting the camera crew, but that's obviously not the case.